AI Insights · Timothy · June 2021
Top 5 Military Games on Android in Central America - Q2 2021
Discover the performance trends of the top 5 military games on Android in Central America during Q2 2021, including downloads, revenue, and active users.
In Q2 2021, the top five military games on the Android platform in Central America showcased varied performance trends. Here's a closer look at their weekly downloads, revenue, and active user metrics.
Call of Duty: Mobile Season 8, published by Activision Publishing, Inc., experienced significant weekly revenue growth, peaking at around $138K in late June. Weekly downloads fluctuated, reaching a high of approximately 98K in early April and a low of around 61K by the end of May. Active user numbers remained robust, starting at 1.25M at the end of March and maintaining nearly 1.2M by the end of June.
FPS Shooting Games - Gun Game from GAMEXIS showed a consistent decline in weekly downloads, starting from 78K in late March to about 39K by the end of June. Weekly revenue for this game was minimal, with sporadic peaks never exceeding $34. Active users also saw a downward trend, dropping from 210K in late March to approximately 125K by the end of the quarter.
FPS Commando Shooting Games by Hazel Mobile Games showed a modest increase in weekly downloads towards the end of the quarter, peaking at around 64K in late June. Weekly revenue was relatively low, with minor fluctuations, the highest being $146 in late April. Active users displayed some growth, ending the quarter with around 133K.
World War 2: Shooting Games, published by Edkon Games GmbH, saw a peak in weekly downloads at approximately 103K in late May, followed by a sharp decline to around 9K by the end of June. The game’s weekly revenue increased steadily, reaching around $302 by the end of June. Active users peaked at around 160K in late May but dropped to 52K by the end of the quarter.
Commando Gun Shooting Games from JazzVA Gamers showed a steady decline in weekly downloads from about 78K in late March to around 10K by the end of June. The game did not generate any notable revenue during this period. Active users also decreased, starting at approximately 72K in late March and falling to around 14K by the end of June.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.